Post by ℓσвσ on Nov 23, 2008 17:42:32 GMT -3
Samurai
D12
4+int (Tumble, escape artist, intimidate, handle animal, craft, spot, listen, perform, sense motive and ride)
BAB Fort Ref Will Special
1 2 0 2 Bonus Feat
2 3 0 3 Kiai Shout +2, Samurai Defense
3 3 1 3 Two Hands as One, Bonus Feat
4 4 1 4 Kiai Shout +4, Disarm Resistance
5 4 1 4 -
6 5 2 5 Kiai Shout +6, Bonus Feat, Improved Initiative
7 5 2 5 -
8 6 2 6 Kiai Shout +8, Fury Strike
9 6 3 6 Bonus Feat
10 7 3 7 Kiai Shout +10, Staredown
11 7 3 7 -
12 8 4 8 Kiai Shout +12, Bonus Feat, Mass Staredown
13 8 4 8 -
14 9 4 9 Kiai Shout +14, Improved Staredown
15 9 5 9 Bonus Feat
16 10 5 10 Kiai Shout +16, Kiai Shouter
17 10 5 10 -
18 11 6 11 Kiai Shout +18, Bonus Feat, Great Kiai Shouter
19 11 6 11 -
20 12 6 12 Kiai Shout +20, Frightful Presence
Two Hands as One: When The Samurai uses a weapon with two hands, he add 2 times his strength.
Kiai Shout: Starting from 2º level, as free action, the Samurai can add a bonus to strength for one action. He can use this ability 3 times per day plus 1 for modifier of wisdom.
Samurai Defense: A Samurai gain +2 bonus on CA every time that he uses just a melee weapon with two hands. Whenever a Samurai is using no armor, he can add his wisdom to AC.
Disarm Resistance: The Samurai gains +4 to resist a disarm.
Fury Strike: If the Samurai makes a full attack action, he gains a single extra attack each round at his highest bonus.
Staredown: A Samurai becomes able to strike fear into his foes by his mere presence. He gains +4 bonus on intimidate checks and can demoralize an opponent.
Mass Staredown: A Samurai has sufficient presence that he can cow multiple foes. Using a intimidate check, a Samurai can demoralize all opponents in 30 feet with a single standard action.
Improved Staredown: Even a glance from the hard eyes of the Samurai is enough to give his foes pause. The Samurai can demoralize his foes in 30 feet with a move action.
Kiai Shouter: Opponents who can hear your shout within 30 feet may become shaken for 1d6 rounds(DC 10+1/2 levels+cha). Times per day.
Great Kiai Shouter: Like Kiai Shouter, but become panicked for 2d6 rounds.
Frightful Presence: A 20th-level samurai's bravery, honor and fighting prowess have become legendary. When the Samurai draws his blade, opponents within 30 feet must succeed on a Will save ( DC 20 + Samurai's charisma) or become panicked for 4d6 rounds( if they have 4 or fewer hit dices) or shaken for 4d6 rounds( if they have 5 to 19 hit dices). Creatures with 20 or more hit dices are not affected. Any foe that successfully resists the effect cannot be affected again by the same Samurai's Frightful Presence for 24 hours.
D12
4+int (Tumble, escape artist, intimidate, handle animal, craft, spot, listen, perform, sense motive and ride)
BAB Fort Ref Will Special
1 2 0 2 Bonus Feat
2 3 0 3 Kiai Shout +2, Samurai Defense
3 3 1 3 Two Hands as One, Bonus Feat
4 4 1 4 Kiai Shout +4, Disarm Resistance
5 4 1 4 -
6 5 2 5 Kiai Shout +6, Bonus Feat, Improved Initiative
7 5 2 5 -
8 6 2 6 Kiai Shout +8, Fury Strike
9 6 3 6 Bonus Feat
10 7 3 7 Kiai Shout +10, Staredown
11 7 3 7 -
12 8 4 8 Kiai Shout +12, Bonus Feat, Mass Staredown
13 8 4 8 -
14 9 4 9 Kiai Shout +14, Improved Staredown
15 9 5 9 Bonus Feat
16 10 5 10 Kiai Shout +16, Kiai Shouter
17 10 5 10 -
18 11 6 11 Kiai Shout +18, Bonus Feat, Great Kiai Shouter
19 11 6 11 -
20 12 6 12 Kiai Shout +20, Frightful Presence
Two Hands as One: When The Samurai uses a weapon with two hands, he add 2 times his strength.
Kiai Shout: Starting from 2º level, as free action, the Samurai can add a bonus to strength for one action. He can use this ability 3 times per day plus 1 for modifier of wisdom.
Samurai Defense: A Samurai gain +2 bonus on CA every time that he uses just a melee weapon with two hands. Whenever a Samurai is using no armor, he can add his wisdom to AC.
Disarm Resistance: The Samurai gains +4 to resist a disarm.
Fury Strike: If the Samurai makes a full attack action, he gains a single extra attack each round at his highest bonus.
Staredown: A Samurai becomes able to strike fear into his foes by his mere presence. He gains +4 bonus on intimidate checks and can demoralize an opponent.
Mass Staredown: A Samurai has sufficient presence that he can cow multiple foes. Using a intimidate check, a Samurai can demoralize all opponents in 30 feet with a single standard action.
Improved Staredown: Even a glance from the hard eyes of the Samurai is enough to give his foes pause. The Samurai can demoralize his foes in 30 feet with a move action.
Kiai Shouter: Opponents who can hear your shout within 30 feet may become shaken for 1d6 rounds(DC 10+1/2 levels+cha). Times per day.
Great Kiai Shouter: Like Kiai Shouter, but become panicked for 2d6 rounds.
Frightful Presence: A 20th-level samurai's bravery, honor and fighting prowess have become legendary. When the Samurai draws his blade, opponents within 30 feet must succeed on a Will save ( DC 20 + Samurai's charisma) or become panicked for 4d6 rounds( if they have 4 or fewer hit dices) or shaken for 4d6 rounds( if they have 5 to 19 hit dices). Creatures with 20 or more hit dices are not affected. Any foe that successfully resists the effect cannot be affected again by the same Samurai's Frightful Presence for 24 hours.